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Starpoint Gemini Wiki
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==Damage types and Resistances== Damage can come in different forms or types. Weapons usually deal a single type of damage, but special (rare or unique) weapons can deal additional secondary type of damage. Certain weapon Enhancements can also “add” special weapon damage types to every hit. Resistance to every type of damage is handled separately. Resistances are inherent properties of ship’s energy shields and only have an effect if incoming weapon shots are hitting a shield. Resistance reduces the amount of damage received by a damage type and can be modified by Items, Skills, Officers, Perks and outside influences (area effects and nebulas). ===Soak=== General resistance to any type and form of damage is called Soak. Any and all damage is reduced by the Soak amount before it’s dealt to the target. As Soak is an inherent property of a ship’s Hull, Soak only comes into effect after the energy shields have been breached and weapon shots start hitting the Hull directly. ===Repairing=== Repairing ship systems can be done both “on-thy-fly” in space and on stations and planets (paid for in Credits). Hull damage on the other hand can usually only be repaired on stations and planets (also paid for in Credits). Hull can also be repaired in space, but special equipment (Repair nanobots item) or skill must be used for that. ===Energy shielding=== Every ship and station has four individual shields (front, left, right and rear). Every shield covers one fourth of a sphere surrounding the ship/station (top and bottom included). All four shields are charged by a single Shield generator (ship system) and when that system is knocked out, all four shields go offline. Energy shield strength and shield regeneration depend on the Shield generator. When a shield goes offline it takes some time before it comes back online. This property is called Reboot. ===Sub-targeting=== To maximize efficiency of attacks, players can target individual systems on the target. That sets the chosen sub-target as main target and will increase damage received by that ship system. Sub-targeting is also used for assigning a specific system as the target of some skills (Hack for example) and as the specific target for player’s Troopers when boarding the target, thus increasing the chance of that particular ship system to be sabotaged. ===Boarding & capturing ships=== To capture ships, you need Troopers. You can send these Troopers on away missions, to attempt to capture enemy ships (they are sent using the context menu when an object that can be captured is targeted). Capturing ships is difficult and it is highly advised to first reduce target Trooper number as much as possible, before attempting capture. When you capture a ship, it will “float dead” in space. You can then use the context menu again to choose what to do: ;*Demolish - Immediately destroy the ship. ;*Loot - This opens up the Loot panel where you can choose what Equipment, Commodities and Ship systems to take or leave on the captured ship. ;*Grapple - Use this option to grapple the ship with your grappling beam. You can then drag the ship to a nearby station or planet and then choose what to do with it. You can either transfer your command to it or sell it for profit (any cargo, equipment or ship systems are sold with the ship, so looting it first is advised).
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