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Starpoint Gemini 3 Key Art
Starpoint Gemini 3

INTRODUCTION:[ | ]

Starpoint Gemini 3 is an open-world space action single-player RPG, currently in Early Access. Enter the cockpit of hardbitten hero Captain Jonathan Bold as he travels the vast universe of Starpoint Gemini 3.

Engage in action-packed space battles, visit amazing worlds and encounter interesting characters to find the answers you seek. For the first time in the franchise, Starpoint Gemini 3 brings animated 3D, NPCs that you can interact with, and this time your path leads beyond Gemini as you get to explore two new planetary systems.

You are not alone on your journey. You have ADAH, a digital consciousness that runs your ship's computer and can download itself onto your drone, which you can then control in ADAH’s role to accomplish off-ship tasks you could never do alone.

Buckle your seatbelts and prepare to immerse yourself in a world of space adventurer. Visit various venues, from pubs with shady clientele to high-tech facilities and glitzy, noisy nightclubs, pick your targets and choose your allies. Your journey is about to begin.

Starpoint Gemini 3 is fourth sequel in the space games franchise. Game uses familiar Starpoint Universe and storyline takes place after the events of previous titles. It is a highly narrative experience that explains already existing Universe from a completely different vantage point comparing it to any previous title in the series.

Storywriter for Starpoint Gemini 3 was Darko Macan, renown creator of multiple Star Wars and Marvel comics.

KEY FEATURES:[ | ]

  • The largest game universe in the Starpoint Gemini series spanning three different planetary systems
  • Adrenaline-pumping, action-packed space combat that allows distinct play-styles and on-the-fly weapon switching
  • A complete set of RPG skills to boost the player's capabilities
  • Modular ship upgrading system
  • Crafting system that allows the player to create new items and weapons to sell or use
  • A variety of available activities including mining valuable materials and exploring the vast universe
  • A unique chance to explore the shocking truth about the other imperial colonies and the fate of alien races
  • A large variety of characters with unique personalities, different questlines and factions
  • An engaging storyline written by Darko Macan, an official writer for numerous Star Wars and Marvel comics
  • A unique digital companion, ADAH, that assist the player in uncovering Bold's shady origins
  • Detailed interiors on different planets; visit them all!
  • Capital ships mechanics

STEAM PAGE:[ | ]

Game itself, news on updates and technical guides are available here:

https://store.steampowered.com/app/977720/Starpoint_Gemini_3/

VIDEOS:[ | ]

Announcement trailer
Gameplay trailer

GAME CONTENT:[ | ]

Main character and his AI companion[ | ]

Jonathan Bold is a young capable captain that does everything he can to avoid faction wars or getting involved in big politics. His mission is not to save the universe, but to enjoy life, earn a nice buck and remain popular with ladies. As it usually happens, future will, however, have different plans, and real adventure starts when Bold realizes his biological heritage will push him to spotlight of events whether he wants it or not...

Bold 2

ADAH is digital AI entity that accompanies captain Bold in all his travels. When onboard spaceship, she appears as verbal AI interface, but she can also be downloaded into a robotic drone and sent to perform off-ship tasks to hardy accessible areas. Besides plenty of knowledge and skills using ship systems, ADAH is also programmed with „amusing“ presonality that make her both more human and annoying at the same time.

ADAH companion

Universe[ | ]

Starpoint Gemini 3 is the first game in the series that also takes place in other systems outside Gemini. Maps are scattered in three distant systems, all of which were colonies of now erased Earth Empire.

Gemini system - Iolia, Pyros, Sora

Sirius system - Caterton, Dogon, Extera

Solar system - Earth, Io, Jupiter, Mars, Saturn

All planets can be visited and docked at. Starchart features two different zoom levels. In first you have an overview of all three systems along with planets they include.

Starchart lvl1

In second Starchart layer you can zoom in to see the individual sector map with individual objects and landmarks.

Starchart lvl2

Interiors, characters, stations, interaction[ | ]

In Starpoint Gemini 3 every dockable object like planet or space station has access to interior spaces. And in each interior space player can see and talk to fully animated 3D characters. Barman characters can offer various freelance jobs or share a useful rumor.

When following a storyline, player will encounter even wider range of characters, both human and alien species. Their role in the story is more entangled with player and they engage in broad conversations creating tighter connection to player and offering context to all unfolding events.

Space stations are scattered all across maps and they are vital safeheavens where players can dock, restock, sell or buy commodities and equipment, accept jobs, upgrade ship with modules etc. Each station has a set of logistics services to offer and each is run by a certain faction. Station services will be denied if player has too weak reputation with faction running the station.

Visual identity[ | ]

Starpoint Gemini 3 uses 4th iteration of WhaleX in-house developed game engine. In this latest generation, support for 3D characters, animations and blendshapes is added.

Besides that, engine offers significant upgrades to overal visual quality of the game, including option to create more detailed and atmospheric appeal of asteroid fields, nebulas, junkyards etc...

Ships and factions[ | ]

There are 8 different factions in Starpoint Gemini 3. They are scattered throughout systems but each major system has some factions that originate from there. Some factions separate from others on the basis of species, others on pure interests and goals they pursue. Due to extremely different objectives, many of these groups also have disputes between themselves, even open war isn't an unusual thing. Player has individual reputation with each of them, and where that reputation will go from the start, depends only on player's actions, missions he takes and ways he behaves in every situation. These choices impact the way game is played later on, as well as difficulty and available choices.

A'Shriari - Alien species. They invaded and ultimately caused destruction of the Earth Empire. Despite popular belief, their goals was not to annihilate the human race, but end the existance of the Empire because of dreadful genetic experiments they conducted. They still have a limited presence today in various parts of human pupulated areas.

StarpointGemini3 GornarKahn

Dogons - With over 4 billion in numbers, Dogons are by far largest single faction in Sirius system. They are also alien race, but with no tendency for violence. Highly educated and enlightened, they do still operate a mighty space fleet and don't have any problems using it if required. Sometimes they seem too confident and arrogant towards humans, but given past experiences, not without reason.

StarpointGemini3 DogonWarrior

Exterans - Very peaceful race of aliens. They inhabit planet Extera, and rarely travel outside homeplanet. Exterans are an old Sirius race, older then Dogons, but their society fell behind all others in the system, including humans. They prefer old ways, not too much technology and they keep to themselves as much as possible. Dogons are highly protective of Exterans, considering them respected ancestors, so this powerful protection allows Exterans to live as they want and not being too threatened by younger, aggresive races.

StarpointGemini3 Woody Bo

Nexus - Human faction from Gemini. Extremely focused on science and tech advances. In the past they were responsible for some of the greatest technological breakthroughs, as well as some tragical mistakes. Their blind belief in might of the technology put them into spotlight of Gemini as saviours at times, but ultimately also caused complete collapse of their society. Today, they still work on putting together pieces of their former glory.

MultiOps - Human faction and the only one that remarkably survived all wars, every cataclism and even alien invasion. They are the industrial engine of all human territories. Started centuries ago as a private industrial corporation, MultiOps spread into every imperial colony and every single planet. In time they became largest manufacturer of spaceships, weapons and all sorts of technology. They also built the first private armada in Gemini, through which they dominated and ruled some Gemini factions in the past. MultiOps is held together by power, money and incredible neverending quest for wealth.

Templars - Another human faction that appeared relatively recently. Templars are mostly remnants of defeated Earth Empire. Admirals, generals and military units that never stopped believing in imperial values. Even today, they work relentlessly on attempt to revive the Empire, completely assured that it was the brightest moment in human history. Not a very large faction, but very well organized and very dangerous.

Outlaws - Not a unified faction, but operate as a loose alliance between anyone sharing hate for any kind of law. Outlaws include various pirate groups, smugglers, scavengers, anarchists etc. They do have sufficient numbers of ships and battle hardened veterans to secure total control of some space stations and even territory, so in a sence they did start to operate as any other official faction.

Liberland - An unusual pacifist human faction. Originally created by refugees and deserters from the Empire, they never shared imperial goals so they abandoned everything and started their colonies on the outer side of Magellan Cloud. Ignored by Dogon Kingdom, and without immediate threat from crumbling Empire, Liberland faction prospered and gain formidable wealth and reputation.

There are currently 39 different spaceships models existing in the game. Players can encounter, combat or cooperate with any of them. They are divided into several types, classes and purposes so some of them belong to fast agile fighter craft from few smaller classes, others are capital ship classes with unique combat capabilities, and last category is trading and hauling ships with limited defensive capabilities. Not all factions produce their own ships, and some don't produce all ship classes. The more powerful certain faction is, broader variety of ships and equipment they are producing.

GANON
StarpointGemini3 Dogon Ganon
Manufacturer
Dogon
Hull
N/A
Shield
N/A
Avg DPS
N/A


HUNTER
StarpointGemini3 Dogon Hunter
Manufacturer
Dogon
Hull
300
Shield
150
Avg DPS
150


OVERLORD
StarpointGemini3 Dogon Overlord
Manufacturer
Dogon
Hull
39000
Shield
N/A
Avg DPS
N/A


WARDEN
StarpointGemini3 Dogon Warden
Manufacturer
Dogon
Hull
600
Shield
300
Avg DPS
195


FREIGHTER
StarpointGemini3 DogonFreighter
Manufacturer
Dogon
Hull
4000
Shield
N/A
Avg DPS
N/A


DOUG JONES FREIGHTER
StarpointGemini3 DougJones Freighter
Manufacturer
Doug Jones
Hull
13520
Shield
5070
Avg DPS
N/A


CHAMPION
StarpointGemini3 Exteran Champion
Manufacturer
Exteran
Hull
530
Shield
450
Avg DPS
195


DEFENDER
StarpointGemini3 Exteran Defender
Manufacturer
Exteran
Hull
380
Shield
230
Avg DPS
150


TRADE FRIGATE
StarpointGemini3 Exteran TradeFrigate
Manufacturer
Exteran
Hull
4500
Shield
N/A
Avg DPS
N/A


GAS COLLECTOR
StarpointGemini3 GasCollector
Manufacturer
Civilian
Hull
4000
Shield
N/A
Avg DPS
N/A


CARRIER
StarpointGemini3 Liberland Carrier
Manufacturer
Liberland
Hull
45000
Shield
N/A
Avg DPS
N/A


SENTINEL
StarpointGemini3 Liberland Sentinel
Manufacturer
Liberland
Hull
600
Shield
300
Avg DPS
195


TEMPEST
StarpointGemini3 Liberland Tempest
Manufacturer
Liberland
Hull
230
Shield
150
Avg DPS
150


ION
StarpointGemini3 MulltiOps Ion
Manufacturer
MultiOps
Hull
530
Shield
450
Avg DPS
195


FREIGHTER
StarpointGemini3 MultiOps Freighter
Manufacturer
MultiOps
Hull
4000
Shield
N/A
Avg DPS
N/A


LEGION
StarpointGemini3 MultiOps Legion
Manufacturer
MultiOps
Hull
N/A
Shield
N/A
Avg DPS
N/A


PATRIARCH
StarpointGemini3 MultiOps Patriarch
Manufacturer
MultiOps
Hull
45000
Shield
N/A
Avg DPS
N/A


RECON
StarpointGemini3 MultiOps Recon
Manufacturer
MultiOps
Hull
80
Shield
15
Avg DPS
120


SHADOW
StarpointGemini3 MultiOps Shadow
Manufacturer
MultiOps
Hull
230
Shield
230
Avg DPS
150


STRIKER
StarpointGemini3 MultiOps Striker
Manufacturer
MultiOps
Hull
450
Shield
150
Avg DPS
130


VANQUISHER
StarpointGemini3 MultiOps Vanquisher
Manufacturer
MultiOps
Hull
12000
Shield
N/A
Avg DPS
N/A


VENTURA
StarpointGemini3 MultiOps Ventura
Manufacturer
MultiOps
Hull
N/A
Shield
N/A
Avg DPS
N/A


ATTACK DRONE
StarpointGemini3 Outlaws AttackDrone
Manufacturer
N/A
Hull
N/A
Shield
N/A
Avg DPS
N/A


BERZERKER
StarpointGemini3 Outlaws BerzerkerFrigate
Manufacturer
Outlaws
Hull
3500
Shield
N/A
Avg DPS
N/A


BOMBER
StarpointGemini3 Outlaws Bomber
Manufacturer
Outlaws
Hull
350
Shield
220
Avg DPS
N/A


KRIEGER
StarpointGemini3 Outlaws BShipKrieger
Manufacturer
Outlaws
Hull
33520
Shield
N/A
Avg DPS
N/A


CHARGER
StarpointGemini3 Outlaws ChargerGunship
Manufacturer
Outlaws
Hull
750
Shield
150
Avg DPS
195


DOZER
StarpointGemini3 Outlaws Dozer
Manufacturer
Outlaws
Hull
380
Shield
150
Avg DPS
210


ENVY
StarpointGemini3 Outlaws EnvyFrigate
Manufacturer
Outlaws
Hull
30000
Shield
N/A
Avg DPS
N/A


GOON
StarpointGemini3 Outlaws GoonScout
Manufacturer
Outlaws
Hull
150
Shield
150
Avg DPS
120


GUERILLA
StarpointGemini3 Outlaws Guerilla
Manufacturer
Outlaws
Hull
300
Shield
150
Avg DPS
165


GUNNER
StarpointGemini3 Outlaws GunnerGunship
Manufacturer
Outlaws
Hull
600
Shield
300
Avg DPS
195


INSURGENT
StarpointGemini3 Outlaws Insurgent
Manufacturer
Outlaws
Hull
450
Shield
150
Avg DPS
130


LOOTER
StarpointGemini3 Outlaws Looter
Manufacturer
Outlaws
Hull
150
Shield
50
Avg DPS
120


REBEL
StarpointGemini3 Outlaws Rebel
Manufacturer
Outlaws
Hull
230
Shield
150
Avg DPS
165


ROGUE
StarpointGemini3 Outlaws Rogue
Manufacturer
Outlaws
Hull
230
Shield
230
Avg DPS
150


STALKER
StarpointGemini3 Outlaws Stalker
Manufacturer
Outlaws
Hull
200
Shield
90
Avg DPS
150


TANK
StarpointGemini3 Outlaws Tank
Manufacturer
Outlaws
Hull
380
Shield
230
Avg DPS
210


VANGUARD
StarpointGemini3 Templars Vanguard
Manufacturer
Templars
Hull
380
Shield
150
Avg DPS
195


Game modes[ | ]

Game offers 3 different game modes - Campaign, Freeroam and An outlaw's life.

Campaign is mode centered on storyline, however open world freeroam is still enabled, but at specific junctions of campaign where player decides when to trigger next storyline mission.

Freeroam is mode with disabled campaign, and players have access to unrestricted sandbox experience throughout all systems, sectors and non-campaign missions.

An outlaw's life is second preset freeroam mode where player starts in pirate area of space with different start variables.

StarpointGemini3 Game modes

Combat[ | ]

Starpoint Gemini 3 is a fast paced action simulation game with functional RPG system. Two view modes are available - cockpit view and 3rd person view. Player can assemble entire ship from individual modules, each with individual statistics. When in combat, combination of light and heavy weapons is available, each discharging a certain damage type. Players can have as many weapons as they can carry, but two of each main types can be „pre-installed“ and switched in mid-flight via simple shortcut key. Idea is for players to have, at all times, option to combine two different damage types, or two different effective ranges of weapons.

Player ship will offer shield energy, main hull hitpoints, as well as weapon energy pool or remaining ammo in case of missiles weapons. Size end efficiency of these systems depends on modules used to build the ship, their statistics as well as player current skill levels and proficiencies.

StarpointGemini3 Combat 1

During combat, it is possible to execute a number of rapid maneuvers thanks to boost, cut engines and lateral movement options. Weapon energy will gradually deplete if firing occurs constantly, but as soon as firing stops, energy will start replenishing. Certain light weapon types also have a „spin-up“ effect meaning rate of fire will increase as long as weapon is maintained in constant fire mode. Attacking friendly or neutral targets will result in decreased faction reputation, and consequent retaliation of attacked ships regardless of their current reputation level. Every destroyed ship will leave loot after being destroyed, and value of the loot is determined by overal strength of the enemy. Should any combat happen within the area of any friendly ships, they will respond by helping player.

StarpointGemini3 Combat 3

Combat against capital ships has unique parts of the mechanics, with weakpoints to be targeted and exploited, but also special ship abilities players need to avoid.

Capita ships weakpoints 2

Movement/fast travel systems[ | ]

Due to large distances within each sector, and number of distant systems on main Starchart, Starpoint Gemini 3 has several ways to conduct very fast travel between remote places. Each way has its own purpose:

Nav Buoy - Navigation points within every sector. On sector layer of Starchart you can see a number of dots and lined connecting them. These are the Nav lines and they all form a spider's net through entire sector connecting Nav Buoys that are esentially start and exit points. Procedure of using them in-game is simple; you approach the Nav Buoy object that is clearly showing the direction and destination place, select it and use dock option. This will activate Nav Buoy and player ship will be instantly jumped to exit point of the Nav line. Same works in both directions on each Nav Buoy.

StarpointGemini3 Nav Buoy 2

T Gate - These large objects are built in each sector with the purpose of serving instant jumps between different sectors. Player needs to approach one to a certain distance, and then simply use one to be transported to destination sector

StarpointGemini3 TGate 1

Starpoint - Massive structures built for the purpose of system-to-system fast travel. Each system has only one Starpoint and through it you can jump to another system, specifically to an exact sector within that system that has a Starpoint structure

StarpointGemini3 Starpoint

Modular player ship[ | ]

Essentially, in Starpoint Gemini 3 player doesn't buy individual various ships. Every drydock has certain amounts of various ship modules, and ships are assembled with these different modules. There is a huge number of possible combinations when assembling your ship, and each combination results in a completely different visual appearance of the ship as well as final performance and best suited purpose. Modules are divided into several main categories, each changing key characteristics that specific module is designed for:

Hull modules - they are essential for the visual look of the assembled ship, and also hold stats for cargo space size and hitpoints

POLARON
Hull Polaron
Hitpoints
1000
Cargo
300


POLARON B
Hull PolaronB
Hitpoints
2000
Cargo
400


VEX
Hull Vex
Hitpoints
1500
Cargo
300


TITAN
Hull Titan
Hitpoints
1200
Cargo
600


STELLAR
Hull Stellar
Hitpoints
2250
Cargo
480


CARRYALL
Hull Carryall
Hitpoints
1800
Cargo
800


KAREGGA
Hull Karegga
Hitpoints
3000
Cargo
500


TANGENT
Hull Tangent
Hitpoints
3600
Cargo
520


HUSKY
Hull Husky
Hitpoints
2880
Cargo
1000


PRINCIPAL
Hull Principal
Hitpoints
4800
Cargo
620


INCITER
Hull Inciter
Hitpoints
6120
Cargo
640


EXODUS
Hull Exouds
Hitpoints
4896
Cargo
1300


PALADIN
Hull Paladin
Hitpoints
8160
Cargo
650


Wing modules - they bring significant variations to visual look of the ship and hold weapon hardpoint determining how many individual light weapons can be mounted to ship

CHRONOS
Wing Chronos
Turret hardpoints
1
Strafing speed
55
Turning
2.30


PAX
Wing Pax
Turret hardpoints
1
Strafing speed
75
Turning
2.20


ARCHANGEL
Wing Archangel
Turret hardpoints
1
Strafing speed
85
Turning
2.60


ENFORCER
Wing Enforcer
Turret hardpoints
2
Strafing speed
50
Turning
1.90


CHRONOS MK
Wing ChronosMK
Turret hardpoints
1
Strafing speed
65
Turning
2.40


HYPERION
Wing Hyperion
Turret hardpoints
1
Strafing speed
85
Turning
2.35


NAGAI
Wing Nagai
Turret hardpoints
2
Strafing speed
95
Turning
1.80


LYNX
Wing Lynx
Turret hardpoints
2
Strafing speed
60
Turning
1.60


KUSANAGI
Wing Kusanagi
Turret hardpoints
2
Strafing speed
75
Turning
1.70


GUNSLINGER
Wing Gunslinger
Turret hardpoints
2
Strafing speed
95
Turning
1.90


ENKI
Wing Enki
Turret hardpoints
3
Strafing speed
70
Turning
1.70


PARAGON
Wing Paragon
Turret hardpoints
2
Strafing speed
85
Turning
2.10


TENJIN
Wing Tenjin
Turret hardpoints
2
Strafing speed
105
Turning
2.20


MINERVA
Wing Minerva
Turret hardpoints
3
Strafing speed
115
Turning
1.95


APOLLO
Wing Apollo
Turret hardpoints
3
Strafing speed
80
Turning
1.65


CHRONOS B
Wing ChronosB
Turret hardpoints
1
Strafing speed
55
Turning
2.30


PAX B
Wing PaxB
Turret hardpoints
1
Strafing speed
75
Turning
2.20


ARCHANGEL MK
Wing ArchangelMK
Turret hardpoints
1
Strafing speed
85
Turning
2.60


PAX MK
Wing PaxMK
Turret hardpoints
1
Strafing speed
85
Turning
2.60


Shield generator modules - smaller visual add-on but significantly changes the behaviour of ship shields, in terms of overall power, energy regeneration and damage type resistances

NEXUS REFIT
Shield NexusRefit
Shield
500
Recharge
25/s
Reboot
8s
Physical resistance
15%
Energy resistance
15%
Plasma resistance
40%
Radiation resistance
7.0/s


MO SHIELD
Shield MOShield
Shield
300
Recharge
20/s
Reboot
9s
Physical resistance
30%
Energy resistance
30%
Plasma resistance
30%
Radiation resistance
3.0/s


STRONGHOLD
Shield Stronghold
Shield
600
Recharge
25/s
Reboot
5s
Physical resistance
20%
Energy resistance
20%
Plasma resistance
20%
Radiation resistance
4.0/s


VEGA
Shield Vega
Shield
400
Recharge
20/s
Reboot
9s
Physical resistance
10%
Energy resistance
50%
Plasma resistance
10%
Radiation resistance
3.5/s


DEFIANT
Shield Defiant
Shield
400
Recharge
30/s
Reboot
7s
Physical resistance
30%
Energy resistance
0%
Plasma resistance
30%
Radiation resistance
2.5/s


INOCELL
Shield Inocell
Shield
750
Recharge
28/s
Reboot
9s
Physical resistance
20%
Energy resistance
20%
Plasma resistance
45%
Radiation resistance
8.0/s


XINDU
Shield Xindu
Shield
450
Recharge
26/s
Reboot
9s
Physical resistance
35%
Energy resistance
35%
Plasma resistance
35%
Radiation resistance
4.0/s


DOGON EHC
Shield DogonEHC
Shield
900
Recharge
32/s
Reboot
5s
Physical resistance
25%
Energy resistance
25%
Plasma resistance
25%
Radiation resistance
5/s


RESOSPEC
Shield Resospec
Shield
600
Recharge
26/s
Reboot
9s
Physical resistance
15%
Energy resistance
55%
Plasma resistance
15%
Radiation resistance
4.0/s


AURA
Shield Aura
Shield
600
Recharge
40/s
Reboot
7s
Physical resistance
35%
Energy resistance
5%
Plasma resistance
35%
Radiation resistance
4.0/s


BIOME
Shield Biome
Shield
1200
Recharge
40/s
Reboot
8s
Physical resistance
25%
Energy resistance
25%
Plasma resistance
50%
Radiation resistance
9.0/s


MO HIGHWALL
Shield MOHighwall
Shield
720
Recharge
34/s
Reboot
9s
Physical resistance
40%
Energy resistance
40%
Plasma resistance
40%
Radiation resistance
5.0/s


VEGA ES
Shield VegaES
Shield
1440
Recharge
40/s
Reboot
5s
Physical resistance
30%
Energy resistance
30%
Plasma resistance
30%
Radiation resistance
6.0/s


OMNIS
Shield Omnis
Shield
960
Recharge
34/s
Reboot
9s
Physical resistance
20%
Energy resistance
60%
Plasma resistance
20%
Radiation resistance
5.0/s


TRANSFLUX
Shield Transflux
Shield
960
Recharge
52/s
Reboot
7s
Physical resistance
40%
Energy resistance
10%
Plasma resistance
40%
Radiation resistance
4.5/s


QUICKSTEP
Shield Quickstep
Shield
2040
Recharge
52/s
Reboot
8s
Physical resistance
30%
Energy resistance
30%
Plasma resistance
55%
Radiation resistance
10.0/s


ECHO
Shield Echo
Shield
1230
Recharge
45/s
Reboot
9s
Physical resistance
45%
Energy resistance
40%
Plasma resistance
45%
Radiation resistance
6.0/s


RESURGE
Shield Resurge
Shield
2450
Recharge
50/s
Reboot
5s
Physical resistance
35%
Energy resistance
35%
Plasma resistance
35%
Radiation resistance
7.0/s


MERIDIAN
Shield Meridian
Shield
1640
Recharge
45/s
Reboot
9s
Physical resistance
25%
Energy resistance
65%
Plasma resistance
25%
Radiation resistance
8.0/s


ANASAZI
Shield Anasazi
Shield
1640
Recharge
68/s
Reboot
7s
Physical resistance
45%
Energy resistance
15%
Plasma resistance
45%
Radiation resistance
7.0/s


Scanner modules - smaller visual add-on, important for range and precision of scanning, especiall when searching for mineable „rich nodes“

OPTIX
Scanner Optix
Ore distance
2600
Gas distance
1400
Derelict distance
3000
Anomaly distance
2700


GRAVIDAR
Scanner Gravidar
Ore distance
3000
Gas distance
1600
Derelict distance
3000
Anomaly distance
3000


SPECTRON
Scanner Spectron
Ore distance
2800
Gas distance
1800
Derelict distance
3000
Anomaly distance
3300


FLUX
Scanner Flux
Ore distance
3200
Gas distance
1600
Derelict distance
3400
Anomaly distance
3000


MYRIAD
Scanner Myriad
Ore distance
3400
Gas distance
1950
Derelict distance
3400
Anomaly distance
3750


SIGNAL
Scanner Signal
Ore distance
3800
Gas distance
2100
Derelict distance
3400
Anomaly distance
4050


PHANTOM
Scanner Phantom
Ore distance
3600
Gas distance
2250
Derelict distance
3400
Anomaly distance
4350


MANTICORE
Scanner Manticore
Ore distance
3800
Gas distance
2600
Derelict distance
3800
Anomaly distance
5400


PINNACLE
Scanner Pinnacle
Ore distance
4000
Gas distance
2450
Derelict distance
3800
Anomaly distance
5325


HOST
Scanner Host
Ore distance
4200
Gas distance
2650
Derelict distance
3800
Anomaly distance
5700


CURIO
Scanner Curio
Ore distance
4300
Gas distance
2450
Derelict distance
3800
Anomaly distance
5700


ULTRA
Scanner Ultra
Ore distance
4000
Gas distance
2800
Derelict distance
4400
Anomaly distance
6300


CHIMERA
Scanner Chimera
Ore distance
4400
Gas distance
3000
Derelict distance
4400
Anomaly distance
6600


PHOBOS
Scanner Phobos
Ore distance
5200
Gas distance
3150
Derelict distance
4400
Anomaly distance
6900


SPECTER
Scanner Specter
Ore distance
4800
Gas distance
3500
Derelict distance
4400
Anomaly distance
7500


FLUX MK
Scanner FluxMK
Ore distance
5000
Gas distance
3850
Derelict distance
5000
Anomaly distance
8100


Engine modules - they bring significant visual changes to the ship visual appearance, as well as changes to ship speed and boost

DYNAMO
Engine Dynamo
Maximum speed
60
Booster speed
140
Booster time
10s
Booster recharge
2.0/s
Cruise speed
300
Cruise charge-up
3s


LIBERLAND STANDARD
Engine LiberlandStandard
Maximum speed
55
Booster speed
160
Booster time
7s
Booster recharge
1.3/s
Cruise speed
300
Cruise charge-up
3s


NOVAGEN
Engine Novagen
Maximum speed
75
Booster speed
100
Booster time
12s
Booster recharge
1.5/s
Cruise speed
300
Cruise charge-up
3s


OPTIFLOW
Engine Optiflow
Maximum speed
60
Booster speed
120
Booster time
8s
Booster recharge
1.5/s
Cruise speed
300
Cruise charge-up
3s


CONDOR
Engine Condor
Maximum speed
70
Booster speed
170
Booster time
8s
Booster recharge
1.5/s
Cruise speed
300
Cruise charge-up
3s


HYSTREAM
Engine Hystream
Maximum speed
75
Booster speed
150
Booster time
11s
Booster recharge
2.2/s
Cruise speed
300
Cruise charge-up
3s


NOVAGEN REFIT
Engine NovagenRefit
Maximum speed
90
Booster speed
110
Booster time
13s
Booster recharge
2.2/s
Cruise speed
300
Cruise charge-up
3s


TRAVELLER
Engine Travaller
Maximum speed
75
Booster speed
130
Booster time
9s
Booster recharge
1.7/s
Cruise speed
300
Cruise charge-up
3s


CONDUWAVE
Engine Conduwave
Maximum speed
90
Booster speed
160
Booster time
12s
Booster recharge
2.5/s
Cruise speed
300
Cruise charge-up
3s


HYPER
Engine Hyper
Maximum speed
90
Booster speed
140
Booster time
10s
Booster recharge
2.0/s
Cruise speed
300
Cruise charge-up
3s


MARATHON
Engine Marathon
Maximum speed
85
Booster speed
180
Booster time
9s
Booster recharge
1.8/s
Cruise speed
300
Cruise charge-up
3s


RYEN H7
Engine RyenH7
Maximum speed
105
Booster speed
120
Booster time
14s
Booster recharge
2.0/s
Cruise speed
300
Cruise charge-up
3s


AXION
Engine Axion
Maximum speed
105
Booster speed
170
Booster time
13s
Booster recharge
3.0/s
Cruise speed
300
Cruise charge-up
3s


LYSENKOV R6
Engine LysenkovR6
Maximum speed
120
Booster speed
130
Booster time
15s
Booster recharge
2.5/s
Cruise speed
300
Cruise charge-up
3s


NAKAYA
Engine Nakaya
Maximum speed
105
Booster speed
150
Booster time
11s
Booster recharge
2.5/s
Cruise speed
300
Cruise charge-up
3s


THOREAU
Engine Thoreau
Maximum speed
100
Booster speed
190
Booster time
10s
Booster recharge
2.1/s
Cruise speed
300
Cruise charge-up
3s


Battery modules - smaller visual upgrade to ship, but important for overall energy capacity that determines how long mounted weapons can sustain constant fire at maximum capacity

NEXUS BASIC
Battery NexusBasic
Energy
250
Recharge
15/s


SCIGEN
Battery SciGen
Energy
325
Recharge
30/s


SYNTHA
Battery Syntha
Energy
250
Recharge
33/s


EXACEL
Battery Exacel
Energy
500
Recharge
23/s


MO BATTERY
Battery MOBattery
Energy
300
Recharge
20/s


SHOGUN
Battery Shogun
Energy
375
Recharge
33/s


HYATO
Battery Hyato
Energy
400
Recharge
33/s


FREYR
Battery Freyr
Energy
550
Recharge
26/s


VANGELOS
Battery Vangelos
Energy
350
Recharge
26/s


NIOSHU
Battery Nioshu
Energy
425
Recharge
37/s


ARTEMIS
Battery Artemis
Energy
350
Recharge
45/s


OBELISK
Battery Obelisk
Energy
600
Recharge
30/s


COLOSSUS
Battery Colossus
Energy
400
Recharge
26/s


EXCALIBUR
Battery Excalibur
Energy
475
Recharge
40/s


APEX
Battery Apex
Energy
400
Recharge
40/s


CIRRUS
Battery Cirrus
Energy
650
Recharge
33/s



ADAH drone mechanics[ | ]

ADAH is player AI companion. When used within spaceship it serves as verbal AI interface that helps player maintaining ship and using of ship systems. Thanks to added „amusing personality“, ADAH can also serve as real companion that main character can share his thoughts and feelings with. However, that part of ADAH's personality is less refined so it can hav an adverse effect at times.

Unique ability of ADAH AI is she can be downloaded into a robotic drone and sent to an away missions. These missions usually include hard-to-access areas like infiltration of space stations, or abandoned derelicts. When engaged in such off-ship missions, player will control ADAH drone directly, using different drone mechanics. Movement is handeled pretty much like in any standard 3rd person game, but drone will have new options to hack terminals, open doors, find and collect loot, but also use weapon to attack enemies and monitor her stealth status to prevent being detected.

Weapons / Equipment[ | ]

In Starpoint Gemini 3 there are two main weapons categories: light weapons and heavy weapons. Light weapons are energy based weapons that come with several different damage types, and heavy weapons are missiles that also come in several variations depending on precision and intended target.

Light weapons: blasters
cannons
machineguns
scatterguns

Light weapons from these 4 categories can yield physical, energy or plasma damage

StarpointGemini3 Light weapons

They bring different rate of fire, and depending on category some are intended for dealing heavy damage on close range, while others are better at longer ranges

Heavy weapons: Non-guided dumbfire missiles; they need to be manually aimed and fired, but fire several missiles with separate trajectories. Good for launching a cluster missile attack against incoming groups of enemies

StarpointGemini3 Heavy weapons

Guided missiles; lockable missiles that are automatically guided to locked target and have very successful hit percentage unless intercepted by countermeasures. Cannot be fired unless specific target is locked

Torpedoes; special missiles constructed for use against massive targets like capital ships. Much slower then any other missile type, but yield devastating damage

Crafting and mining[ | ]

Mining in Starpoint Gemini 3 is rather straightforward, you need to approach and destroy asteroids by firing at them. Once they are destroyed, they will most of the times drop loot in term of some raw material. Second tier with mining is to fing so called „rich nodes“. These are much more rare asteroids with far more valuable ore. However, to specifically pinpoint them, player needs to install upgraded scanning module to ship in drydock. It is possible to find rich nodes even without better scanning module, but in that case finding them will be a pure luck, and not a very probable luck.

Crafting is another relatively simple mechanics. When travelling anywhere, there are number of ways to obtain blueprints for certain items - finding them in derelicts, extracting them from destroyed ships etc... After player secures the blueprint, he'll need to find materials necessary to craft item in question. Craftable items can be a big variety of things - fully prepared weapons, missiles or equipment player can directly use, or some other, more valuable comodity that can be used as a source of added revenue.

StarpointGemini3 Crafting

Skills[ | ]

In Starpoint Gemini 3, similar to previous games, there is an entire functional RPG system. Player gathers experience by completing various tasks and missions, of fighting and destroying enemies. Experience is then converted to increased player level, and that opens skill points to be awarded to any of the following groups:

  • Blasters
  • Machineguns
  • Scatterguns
  • Cannons
  • Missiles
  • Maneuverability
  • Shields
  • Systems
StarpointGemini3 Skills

By adding skill points to them, player significantly increases performance of designated weapon types, damage, reload time or precision. Same level of improvements can be dedicated for shields or some other installed equipment.

Reputation[ | ]

There are 8 different main factions in Starpoint Gemini 3, and player has reputation bar for each of them. They also have reputation between each other, and every positive or negative action player does will increase or decrease reputation with specific faction, as well as with any other faction that is somehow entangled directly with it.

Reputation bar displays the current standings with factions, as well as quick overview of closest relations that faction has with others.

StarpointGemini3 Reputation

Missions and freelance jobs[ | ]

Since Starpoint Gemini 3 features a fully functional open world system, need for adding an entire missions system existed. Note that in this section it's all about non-campaign missions. In free roam players can take and perform missions in several different ways: talking to bartenders onboard space stations/planets and accepting missions they offer, or simply travel around and accept a role in so called "random events“. These events will appear everywhere in sectors and player can decide to intervene in any of them. Accordingly, players will be rewarded with experience and loot. Some events will go a step further and offer a passing player quick mission objective should one decide to stay and perform asked tasks.

Both concepts of freelance missions can include missions like elimination of a specific opponent, repair or destroy designated structure, defend something, scan and gather data from anomaly etc. These missions are rather simple and will always inform player about its difficulty status and possible reward. Upon completion of missions, rewards and experience will be awarded automatically so there is no need to return to quest giver.

Capital ships[ | ]

Enemy capital ships

In Starpoint Gemini 3 player will encounter enemy capital ships on numerous occasions, and if he provokes intentionally, neutral or friendly capital ships can also become enemy targets. They are formidable opponents, and defeating them requires a bit of tactics. Attacking a heavily defended massive ship with your smaller craft head on would likely be suicide, so a smarter approach is needed. When approached, enemy capital ship will reveal a number of weak points. Player should primarily engage these weak points to deliver a damaging blow to engines, shields, weapons or something else. Continuous attacks against weak-points will bring the enemy capital ship into "bleeding out" much faster. It is, however, important to note that capital ship can certainly return the favour by using his abilities and massive weapons so players should be careful. Capital ships also have entire crew complements so they will attempt to actively repair any hit weak point as fast as possible.

Capital ships weakpoints 1

Player capital ship

Details on Player controlled capital ships is yet to be revealed...

Game Guides[ | ]

SYSTEM REQUIREMENTS:[ | ]

Requires a 64-bit processor and operating system

OS: Windows 7/8/10 (64-bit only)

Processor: Intel Core i5-4690 / AMD FX-4350

Memory: 8 GB RAM

Graphics: Nvidia GeForce GTX 780 / AMD Radeon R9 280X

DirectX: Version 11

Storage: 49 GB available space

LITTLE GREEN MEN GAMES:[ | ]

LGM Games is a growing team of highly motivated and talented programmers, writers, 3D and 2D artists and animators, all sharing the same passion for video games. Our mission is to create new worlds and adventures, with players - for players. LGM Games stands behind the successful Starpoint Gemini series, from our debut title in 2010 to the 2014 sequel, then 2017 spinoff title Warlords, along with countless expansions. LGM’s vision of space-flavored RPG simulation games continues to evolve and grow, with many more exciting elements to be revealed in the future. To learn more about Little Green Men Games, visit: www.lgmgames.net

DISCLAIMER:[ | ]

Some of the textual content on the SPG3 Wikia is a mere placeholder, a copy-pasted information from SPGW that is fairly related to the current version of SPG3. Visual content, pictures, screenshots and videos are all from the Starpoint Gemini 3 game and are not brought over from previous titles. This will change with time, as we add more content and find enough time to write the unique lore and descriptions for several Wikia pages. SPG3 balance is changing on a daily basis, so some of the smaller presented information might be outdated. However, we will do our best to update the site as soon as possible. As the game progresses, new content will be regularly published and covered.

TEMPLATES IN WIKI:[ | ]

Templates List

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