SPGW Equipment

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Weapons[edit | edit source]

Main Page: SPG Warlords

Light Weapons[edit | edit source]

Full list : Light Weapons

Light weapons have infinite ammo, but require energy to fire. There are over 150 different light weapons in the game which are categorized as Lasers (Beams), Railguns and Plasma. Lasers are great at destroying enemy shields, Railguns at chewing through the hull and Plasma is the golden middle between the first two categories. Technically, each ship, even the smallest one, can have the most expensive weapons installed. However, smaller ships don't have the necessary amount of energy to make such weapons effective, so be careful with what you buy and for what you buy.

Heavy Weapons[edit | edit source]

Full list : Heavy Weapons

Heavy weapons have limited ammo, so make sure to spend them wisely during the longer battles. They are powerful at destroying the hull, but their firepower might be wasted on shields. Be careful about your ship's alignment and of course, about enemies alignment too. Their front shields might be down, but if you try to attack from the right side, your heavy weapons will have minimal effect.

Primary Components[edit | edit source]

Most of the primary components are irreplaceable, but can be enhanced with different modifiers.

Image Name Info Image Name Info
PowerCore.png Power core Produces energy to power all ship systems and skills. (IR, SE) Propulsion.png Propulsion Provides maneuvering and movement thrust. (IR, SE)
Sensors.png Sensors Scans the surroundings and provides relevant data. (IR, SE) Grappler.png Grappler Used for “dragging” ships and collecting loot. (IR, SE)
Transporter.png Transporter Transports Troopers to the designated target. (IR, SE) Hangar.png Hangar Holds and prepares fighter squadrons. (SE)
ShieldGenerator.png Shield generator Generates shields on a ship - left, right, front, rear. (IR, SE) Cloaking.png Cloaking Cloaking fields that hide the ship from sensors. (IR, SE)
None Light battery Light weapons installed on light batteries. (SE) None Heavy battery Heavy weapons installed on heavy batteries. (SE)
*IR - Irreplaceable - This system cannot be removed or replaced.
*SE - System Enhance - Can be enhanced by purchasing system upgrades/enhancements.

Equipment[edit | edit source]

Items which provide temporary bonuses to your stats, such as damage output, shield strength and recharge rate, speed and so on.

Image Name Info Image Name Info
TDrive.png Torrent drive Instantly transports an entire ship to a distant location. MOrep.png MO rep bots Repair Hull damage - 25% over 10 seconds.
UNRep.png Unity nanodrones Repair Hull damage - 50% over 15 seconds. RepNano.png Repair nanobots Repair hull damage - 80% over 30 seconds.
Shield Booster.png Shield booster Enhances shield recharge - 200% for 15 seconds. Power Pack.png Power pack Increases power recharge rate - 50% for 10 seconds.
Damage Amplifier.png Damage amplifier Increases weapon damage output - 50% for 10 seconds. Speed Booster.png Speed booster Increases maximum speed - 75% for 30 seconds.
Biomet.png Biometric shield Defends ship from incursions via transporter. EnergyDF.png Energy defense Provides temporary 25% resistance against energy damage.
CloakDisruptor.png Cloak disruptor Shuts down all enemy cloak fields in the vicinity. Hull Integrity Field.png Hull integrity field Temporarily increases soak and durability.
Borehole Torpedo.png Borehole torpedo Detonates asteroids and provides better mining yield. Scavenger Swarm.png Scavenger swarm Used to salvage derelicts for useful materials.
Shard Torpedo.png Shard torpedo Has a chance to phase through the target's shields. Phase.png PS generator Gives a chance to temporarily evade enemy hits.
SETH.png SETH Deployable drone which targets nearby enemies. Atlas.png Atlas None.
Orpheus.png Orpheus None. PTEDisrupt.png PTE disruptor Disrupts engines of your enemies.
Collector.png Gas Collector Use this to harvest valuable gas. Disabler.png Disabler Heavily disrupts the systems of your enemies.
EMP Torpedo.png EMP torpedo None. Unused01.png None. None.

Enhancements[edit | edit source]

Items which provide permanent bonuses to your weapon's systems, shields and primary components.

Light & Heavy Weapons Enhancements[edit | edit source]

Light Weap. Upgrades Price Heavy Weap. Upgrades Price
Artemis I Increases Light weapon damage by 15% 85,000 Artemis I Increases Heavy weapon damage by 15% 85,000
Artemis II Increases Light weapon damage by 30% and Battery energy recharge by 10% 550,000 Artemis II Increases Heavy weapon damage by 30% and additional Radiation damage by 10% 550,000
Artemis III Increases Light weapon damage by 50%, Battery energy recharge by 20%, and Shield damage by 10% 1,600,000 Artemis III Increases Heavy weapon damage by 50%, additional Radiation damage by 20% and Critical hit chance by 5% 1,600,000
Exacel I Increases Light weapon accuracy 15% 35,000 Exacel I Increases Heavy weapon accuracy by 15% 25,000
Exacel II Increases Light weapon accuracy by 30% and Shield damage by 15% 250,000 Exacel II Increases Heavy weapon accuracy by 30% and Shield damage by 10% 180,000
Exacel III Increases Light weapon accuracy by 50%, Shield damage by 40%, and additional EMP damage by 10% 750,000 Exacel III Increases Heavy weapon accuracy 50%, Shield damage by 20%, and Critical hit chance by 5% 500,000
Hyato I Increases Shield damage by 15% 35,000 Matseo I Increases Heavy weapon reload speed by 15% 100,000
Hyato II Increases Shield damage by 30% and Battery energy by 10% 250,000 Matseo II Increases Heavy weapon reload speed by 30% and Heavy weapon damage by 15% 700,000
Hyato III Increases Shield damage by 50%, Battery energy by 20%, and additional Radiation damage by 10% 750,000 Matseo III Increases Heavy weapon reload speed by 50%, Heavy weapon damage by 30%, and Damage to Warmasters by 10% 2,100,000
Chrome I Increases Battery energy by 15% 25,000 Chronos I Increases Weapon range by 10% 20,000
Chrome II Increases Battery energy by 30% and Rate of fire by 5% 180,000 Chronos II Increases Weapon range by 20% and Hull damage by 10% 140,000
Chrome III Increases Battery energy by 50%, Rate of fire by 15%, and Light weapon damage by 15% 500,000 Chronos III Increases Weapon range by 30%, Hull damage by 20%, and additional EMP damage by 10% 400,000
Shogun I Increases Critical hit chance by 5% 85,000 Naga I Increases Blast radius by 10% 20,000
Shogun II Increases Critical hit chance by 10% and Critical hit damage by 15% 550,000 Naga II Increases Blast radius by 20% and Damage to Warmasters by 5% 140,000
Shogun III Increases Critical hit chance by 15%, Critical hit damage by 30%, and Light weapon accuracy by 5% 1,600,000 Naga III Increases Blast radius by 30%, Damage to Warmasters by 10%, and Weapon range by 10% 400,000
Syntha I Increases Battery energy recharge by 15% 75,000 Nidas I Increases additional Radiation damage by 10% 35,000
Syntha II Increases Battery energy recharge by 30% and Weapon range by 10% 450,000 Nidas II Increases additional Radiation damage by 20% and Critical hit chance by 5% 250,000
Syntha III Increases Battery energy recharge by 50%, Weapon range by 20%, Critical hit chance by 5%, and Critical hit damage by 15% 1,300,000 Nidas III Increases additional Radiation damage by 30%, Critical hit chance by 10%, and Hull damage by 10% 750,000
Scigen I Increases additional Radiation damage by 10% 20,000 Prophet I Increases additional EMP damage by 10% 20,000
Scigen II Increases additional Radiation damage by 15% and Battery energy by 10% 140,000 Prophet II Increases additional EMP damage by 20% and Heavy weapon accuracy by 10% 140,000
Scigen III Increases additional Radiation damage by 20% and Battery energy by 15% 400,000 Prophet III Increases additional EMP damage by 30%, Heavy weapon accuracy by 20%, and Critical hit damage by 15% 400,000
Vangelos I Increases additional EMP damage by 10% 20,000 Pax I Increases Critical hit damage by 15% 20,000
Vangelos II Increases additional EMP damage by 20% and Shield damage by 10% 140,000 Pax II Increases Critical hit damage by 30% and Weapon range by 10% 140,000
Vangelos III Increases additional EMP damage by 30%, Shield damage by 20%, and Battery energy by 15% 400,000 Pax III Increases Critical hit damage by 50%, Weapon range by 20%, and Damage to Warmasters by 10% 400,000
Nioshu I Increases Weapon range by 10% 50,000 Virsoft I Increases Shield damage by 10% 35,000
Nioshu II Increases Weapon range by 20% and Damage to Warmasters by 10% 350,000 Virsoft II increases Shield damage by 20% and Blast radius by 15% 250,000
Nioshu III Increases Weapon range by 20%, Damage to Warmasters by 10%, and additional EMP damage by 10% 1,100,000 Virsoft III increases Shield damage by 30%, Blast radius by 30%, and Heavy weapon damage by 15% 750,000
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