Weapons[ | ]
Main Page: SPG Warlords
Light Weapons[ | ]
Full list : Light Weapons
Light weapons have infinite ammo, but require energy to fire. There are over 150 different light weapons in the game which are categorized as Lasers (Beams), Railguns and Plasma. Lasers are great at destroying enemy shields, Railguns at chewing through the hull and Plasma is the golden middle between the first two categories. Technically, each ship, even the smallest one, can have the most expensive weapons installed. However, smaller ships don't have the necessary amount of energy to make such weapons effective, so be careful with what you buy and for what you buy.
Heavy Weapons[ | ]
Full list : Heavy Weapons
Heavy weapons have limited ammo, so make sure to spend them wisely during the longer battles. They are powerful at destroying the hull, but their firepower might be wasted on shields. Be careful about your ship's alignment and of course, about enemies alignment too. Their front shields might be down, but if you try to attack from the right side, your heavy weapons will have minimal effect.
Primary Components[ | ]
Most of the primary components are irreplaceable, but can be enhanced with different modifiers.
*IR - Irreplaceable - This system cannot be removed or replaced. *SE - System Enhance - Can be enhanced by purchasing system upgrades/enhancements.
Equipment[ | ]
Items which provide temporary bonuses to your stats, such as damage output, shield strength and recharge rate, speed and so on.
Enhancements[ | ]
Items which provide permanent bonuses to your weapon's systems, shields and primary components.
Light & Heavy Weapons Enhancements[ | ]
Light Weap. | Upgrades | Price | Heavy Weap. | Upgrades | Price | |
---|---|---|---|---|---|---|
Artemis I | Increases Light weapon damage by 15% | 85,000 | Artemis I | Increases Heavy weapon damage by 15% | 85,000 | |
Artemis II | Increases Light weapon damage by 30% and Battery energy recharge by 10% | 550,000 | Artemis II | Increases Heavy weapon damage by 30% and additional Radiation damage by 10% | 550,000 | |
Artemis III | Increases Light weapon damage by 50%, Battery energy recharge by 20%, and Shield damage by 10% | 1,600,000 | Artemis III | Increases Heavy weapon damage by 50%, additional Radiation damage by 20% and Critical hit chance by 5% | 1,600,000 | |
Exacel I | Increases Light weapon accuracy 15% | 35,000 | Exacel I | Increases Heavy weapon accuracy by 15% | 25,000 | |
Exacel II | Increases Light weapon accuracy by 30% and Shield damage by 15% | 250,000 | Exacel II | Increases Heavy weapon accuracy by 30% and Shield damage by 10% | 180,000 | |
Exacel III | Increases Light weapon accuracy by 50%, Shield damage by 40%, and additional EMP damage by 10% | 750,000 | Exacel III | Increases Heavy weapon accuracy 50%, Shield damage by 20%, and Critical hit chance by 5% | 500,000 | |
Hyato I | Increases Shield damage by 15% | 35,000 | Matseo I | Increases Heavy weapon reload speed by 15% | 100,000 | |
Hyato II | Increases Shield damage by 30% and Battery energy by 10% | 250,000 | Matseo II | Increases Heavy weapon reload speed by 30% and Heavy weapon damage by 15% | 700,000 | |
Hyato III | Increases Shield damage by 50%, Battery energy by 20%, and additional Radiation damage by 10% | 750,000 | Matseo III | Increases Heavy weapon reload speed by 50%, Heavy weapon damage by 30%, and Damage to Warmasters by 10% | 2,100,000 | |
Chrome I | Increases Battery energy by 15% | 25,000 | Chronos I | Increases Weapon range by 10% | 20,000 | |
Chrome II | Increases Battery energy by 30% and Rate of fire by 5% | 180,000 | Chronos II | Increases Weapon range by 20% and Hull damage by 10% | 140,000 | |
Chrome III | Increases Battery energy by 50%, Rate of fire by 15%, and Light weapon damage by 15% | 500,000 | Chronos III | Increases Weapon range by 30%, Hull damage by 20%, and additional EMP damage by 10% | 400,000 | |
Shogun I | Increases Critical hit chance by 5% | 85,000 | Naga I | Increases Blast radius by 10% | 20,000 | |
Shogun II | Increases Critical hit chance by 10% and Critical hit damage by 15% | 550,000 | Naga II | Increases Blast radius by 20% and Damage to Warmasters by 5% | 140,000 | |
Shogun III | Increases Critical hit chance by 15%, Critical hit damage by 30%, and Light weapon accuracy by 5% | 1,600,000 | Naga III | Increases Blast radius by 30%, Damage to Warmasters by 10%, and Weapon range by 10% | 400,000 | |
Syntha I | Increases Battery energy recharge by 15% | 75,000 | Nidas I | Increases additional Radiation damage by 10% | 35,000 | |
Syntha II | Increases Battery energy recharge by 30% and Weapon range by 10% | 450,000 | Nidas II | Increases additional Radiation damage by 20% and Critical hit chance by 5% | 250,000 | |
Syntha III | Increases Battery energy recharge by 50%, Weapon range by 20%, Critical hit chance by 5%, and Critical hit damage by 15% | 1,300,000 | Nidas III | Increases additional Radiation damage by 30%, Critical hit chance by 10%, and Hull damage by 10% | 750,000 | |
Scigen I | Increases additional Radiation damage by 10% | 20,000 | Prophet I | Increases additional EMP damage by 10% | 20,000 | |
Scigen II | Increases additional Radiation damage by 15% and Battery energy by 10% | 140,000 | Prophet II | Increases additional EMP damage by 20% and Heavy weapon accuracy by 10% | 140,000 | |
Scigen III | Increases additional Radiation damage by 20% and Battery energy by 15% | 400,000 | Prophet III | Increases additional EMP damage by 30%, Heavy weapon accuracy by 20%, and Critical hit damage by 15% | 400,000 | |
Vangelos I | Increases additional EMP damage by 10% | 20,000 | Pax I | Increases Critical hit damage by 15% | 20,000 | |
Vangelos II | Increases additional EMP damage by 20% and Shield damage by 10% | 140,000 | Pax II | Increases Critical hit damage by 30% and Weapon range by 10% | 140,000 | |
Vangelos III | Increases additional EMP damage by 30%, Shield damage by 20%, and Battery energy by 15% | 400,000 | Pax III | Increases Critical hit damage by 50%, Weapon range by 20%, and Damage to Warmasters by 10% | 400,000 | |
Nioshu I | Increases Weapon range by 10% | 50,000 | Virsoft I | Increases Shield damage by 10% | 35,000 | |
Nioshu II | Increases Weapon range by 20% and Damage to Warmasters by 10% | 350,000 | Virsoft II | increases Shield damage by 20% and Blast radius by 15% | 250,000 | |
Nioshu III | Increases Weapon range by 20%, Damage to Warmasters by 10%, and additional EMP damage by 10% | 1,100,000 | Virsoft III | increases Shield damage by 30%, Blast radius by 30%, and Heavy weapon damage by 15% | 750,000 |